Sep 14, 2006, 09:28 PM // 21:28
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#1
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Choosing Inherent Mods?!
If this rumour is true for Nightfall, what will there be left to buy with our ingame gold? As it stands right now, the only things in GW that are worth any real value are rare skin weapons with the 15%^50 mod. I know tons of you are going to say about time, and it was ridiculous people paying 200-300k or much higher for weapons, but think about it, what else is there in PVE? Myself, I basically spend 80% of my GW time in pvp, but the other 20% I can honestly say is spent searching for rare weapons or farming to buy rare weapons, and I know for a fact that I am not alone, many players do nothing but trade, what is going to happen to these players? Maybe this is why we have not been given an auction house, after all, if choosing/changing inherent mods does happen, there will be very little left for us to trade. IMO, this is a very scary thought, I have been playing GW since the beginning, and I know that there just are not the numbers of players there used to be, either in pvp or pve. On the bright side, then I can add a 15%^50 mod to my req 8 customized crystalline sword
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Sep 14, 2006, 09:35 PM // 21:35
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#2
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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dude weve got MORE people playing than we used to...we sure didnt start out with, what do we have now, 2 million. and i must have missed that rumor, cause I personally wouldnt think that they would do that but i might be wrong(wouldnt be the first time).
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Sep 14, 2006, 09:40 PM // 21:40
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#3
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Frost Gate Guardian
Join Date: Feb 2006
Location: Melbourne, Australia
Guild: [LBS]
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You already CAN choose inherent mods, and they're called Collector items buddy.
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Sep 14, 2006, 09:42 PM // 21:42
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#4
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Frost Gate Guardian
Join Date: May 2006
Guild: The Ka-Tet of Gilead
Profession: Mo/W
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lol not sure thats what he means wildfire
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Sep 14, 2006, 09:46 PM // 21:46
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#5
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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20%/20% rare skin gold staffs/wand/focus of the same attribute are pretty much non-existed.
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Sep 14, 2006, 10:13 PM // 22:13
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#6
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Site Legend
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buying inherant mods should never happen..defeats the purpose of mob drops and chests
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Sep 14, 2006, 10:14 PM // 22:14
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#7
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Krytan Explorer
Join Date: Jul 2005
Profession: W/R
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I imagine they might add a trader for the new system, so you can:
buy 15^50 mod from others
sell 15^50 mod to mod trader
buy 15^50 mod from trader
Sure, things probably won't be as expensive that way, but I'm sure it will work out. You might not get piles of money from a single transaction as often, but you can make good money by being able to salvage whichever mod you choose, which means getting good mods more often, and then selling those to others.
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Sep 14, 2006, 10:20 PM // 22:20
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#8
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Well for one it helps defeat the farm bot EBAY epidemic. GW is about skills not about grind. Anyone who paid 300k for a weapon derserves what they got.
Its called a money NERF.
Now about that weapons storage Ive been waiting for...
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Sep 14, 2006, 10:35 PM // 22:35
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#9
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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I agree with Gloryfox 100%, I see this as being a money nerf, and like I said,to those who just like to post one line about "collector items buddy", this really doesn't effect me, except that I believe many players are going to lose everything they play for in GW. Read the PC Gamer article about us choosing or changing inherent mods, and, NO they have sold 2 million copies, that doesn't mean there are 2 million players, ask anyone who was around in the early days/months, there were more players then, look at HA as an example, many players have moved on, for many various reasons.
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Sep 14, 2006, 10:39 PM // 22:39
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#10
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Site Legend
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PC gamer issue? i want to read this for myself
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Sep 14, 2006, 10:42 PM // 22:42
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#11
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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November issue in NA
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Sep 14, 2006, 10:45 PM // 22:45
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#12
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Frost Gate Guardian
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Yeah, I agree with GloryFox also. Use your money for FoW armor or whatever instead of paying through the nose for the 15^50 mod. Hell, it's a stupid mod anyway imho. I always bring a +20% when hexed mod on my PvP sword warrior because I will always have some silly hex or the other on me and if it's something mild like empathy or faintheartedness then might as well use it.
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Sep 14, 2006, 10:48 PM // 22:48
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#13
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Site Legend
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november issue..? ermm how its only september..
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Sep 14, 2006, 11:06 PM // 23:06
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#14
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Krytan Explorer
Join Date: Oct 2005
Profession: Mo/Me
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Mags always hit the shelves early, anyways, and after we have fow armor? Then what, if they are going to make req 815^50 weapons common, then I hope we get some other gold sinks to spend on
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Sep 14, 2006, 11:24 PM // 23:24
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#15
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Site Legend
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I dont see this happening, this game is already way to balanced..15^50 are not needed to compete in PvE a customized max/white weapon does just as much dmg as a non-cusomized 15^50.
(edit: yes math geeks i know the percentage might be .004 or w/e out)
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Sep 14, 2006, 11:28 PM // 23:28
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#16
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Town Dweller
Join Date: Dec 2005
Location: on the LOST island
Guild: [SMS]
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i think i would just quit if they introduce 15>50 mods i really hope this never happens
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Sep 15, 2006, 12:45 AM // 00:45
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#17
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<3 Ecto
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I highly doubt this. So much so I will keep every item I own which is worth well into the thousands of ecto as this is just some bs rumour.
Its complete crap. I see beta testers or whatever they are called with item collections worth hundreds of ecto. If this is true why the hell are they buying / owning stuff which will be nerfed. Based on this alone your post fails.
Most probably the article means you can chose the inherent mod from the weapon crafter. Like 20% hexed or 15% vs hexed.
Anet would never do this as literally tens of thousands of players would quit. It isnt just a minor nerf it would cause massive damage.
There are collectors items and greens so GOLDS ARE NOT NEEDED.
If you want golds work for them if you dont use collectors as they are as good as each other.
I am 100% sure this will never happen.
Last edited by The Herbalizer; Sep 15, 2006 at 12:47 AM // 00:47..
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Sep 15, 2006, 01:46 AM // 01:46
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#18
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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I highly doubt this is ever going to happen. Anet is really going to take the perfect weapons that people have played for and shoot them down the drain? We're talking about lowering perfect gold weapons to a blue collector status. This would incite havoc and many people would just quit GW. This "choosing" mod thing is just, imo, the introduction of mod traders.
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Sep 15, 2006, 01:55 AM // 01:55
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#19
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Desert Nomad
Join Date: Sep 2005
Location: Anywhere but up
Guild: The Panserbjorne [ROAR]
Profession: R/Mo
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Quote:
Originally Posted by Monk Mystic
dude weve got MORE people playing than we used to...we sure didnt start out with, what do we have now, 2 million. and i must have missed that rumor, cause I personally wouldnt think that they would do that but i might be wrong(wouldnt be the first time).
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How long have you been playing? Seriously I went to Maguuma Stade today and nobody I mean NOBODY, but me was there. I remember places like Maguuma, Ice Tooth, and Henge always had at least 2 districts. Well not for quite awhile now, but I remember when they did. And the faction towns I goto aren't really much better.
As for the mods, I'd think they are called inherent for a reason no?
1. existing in someone or something as a permanent and inseparable element, quality, or attribute
If we can all of a sudden change them they stop being inherent pretty fast.
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Sep 15, 2006, 02:03 AM // 02:03
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#20
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Wilds Pathfinder
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If we could choose this on a drop. Thats it for guildwars.
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